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Risc World 3
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Risc World 3.iso
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SOFTWARE
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ISSUE4
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PD
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PLANETS
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!Planets
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ReadMe
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2002-01-16
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(c) Jochen Lueg
tudor@argonet.co.uk
!Planets
The program demonstrates a three body planetary system.
The mass of the first two bodies (yellow and red) can be
adjusted with the bump buttons. Clicking 'Show map of
known space' will display their positions and velocities.
The
program places all bodies in a stable orbit, though this
can change as they interact.
The parameters of the third body can be adjusted. In
addition to the mass, its position and velocity can also be
changed. The velocity of the planet is indicated on the map
by the length and angle of the white line originating at the
centre of the red planet.
All the bump buttons increment by a small amount when using
SELECT and by a larger amount when using ADJUST.
The three 'Universe' buttons give different views of the same
solar system. 'Normal' places two of the bodies at either end
of the screen. 'Huge' puts them in the middle so that larger
or very erratic orbits can be followed. Massive makes the place
even larger.
The three 'Mode' buttons display solid bodies, dot traces or
a mixture of the two. This comes into effect as soon as
'Animate' is pressed.
The 'Solid' button will display three coloured circles for
the system. This option is very fast. The 'Trace' button will
trace the orbits. This makes it easier to understand the mechanics
of the system. This also is very fast. If both buttons are on, both
traces and solid circles are displayed.
The '3D' button displays three 3-dimensional spheres instead of
circles.It also activates the name icons. Sprites of various well
known celestial bodies can be made to ply their orbits. Galactic
hitchhikers should experiment with this option, it might refresh
some old memories as both whales and petunias are catered for.
Pressing the 'Menu- middle' mouse button during an animation will
return you to the desktop. Pressing the 'Select - left' button will
pause the animation. In trace mode, pressing 'Adjust right' will clear
the screen of all previous traces.
Settings can be saved into an internal directory. Name the new
file in the writable icon. Pressing 'Show' will open this directory.
Drag the files onto the window to load them. A selection of charming
orbits is provided.
The 'Time' button determines the intervals at which new positions are
calculated. The lower this number, the more accurate is the model, but
it will also be slower.
The 'Lines' button changes the thickness of the dots in trace mode.
The 'Stars' button provides a star-studded universe.
A large amount of experimentation is needed to achieve a
stable orbit. Have fun.
Some hints:
==========
The trace mode with no stars is the fastest. I always use
this for initial experimentation or to find out what will
happen after a few dozen revolutions.
The solid mode with 3D and stars looks the best but it is
slower than the other modes.
Some orbits will add so much energy to the system, that it
moves slowly of the screen. This has to do with life, the
universe and a lot of other things. Pointless to fix it.
The program was written for a RISC PC with at least 1 Mbyte
of screen memory. This is needed because the solid mode uses
two screenbanks.
If you like to see an astronaut doing a spacewalk, switch
the first body to Earth, the second to Hubble and the third
to Astro.